![]() Please refer to this forum announcement for further details. VIPs today enjoy a range of enhanced services on IMVU, and going forward, this will include the ability to participate in the Content Creation program. This means that if you have signed up for the Content Creator program prior to May 8th, you will continue to enjoy uninterrupted product submission capabilities without the necessity of being a VIP. However, all users who as of May 8th are already enrolled in the Creator program will not be affected with this change. They’ve released previously paid options and made them free for all players. There’s a new set of clothing options as well as unique accessories. In the latest update, the developers added a few new features. As of new Content Creators must be VIPs in order to submit virtual goods to IMVU’s catalog. The IMVU site has all the details you need to get started, and the download is fast and simple. But the sims 4 is and should be off limits.Today we are announcing a significant change to our VIP and Creator programs. (Assuming they are making things 100% themselves, and paying who they need to for any resources needed like textures/meshes). Secondlife, IMVU, 3D modeling sites, or even blender RENDERS of things are all options that will allow people to permapaywall to their hearts content. ![]() ![]() If you don't like how EA does things, you can take your models and go to another one. In addition EA controls what can and cannot be done on THEIR platform. The issue is that custom content is a patchwork process that requires a ton of processes and resources that OTHER people have already provided FOR FREE to the creative community. Do we need to pay those brands too for the copyright infringement those creators do when they make meshes of those items? Because even turbosquid and CG trader know not to mess with that and make sure that any models involving brand names are not to be used for profit due to licensing. Oh and let's not even mention the amount of "designer" alpha CC items certain creators have put out there that have been using people's logos and brand names. The people who update and maintain these do so for free for the community, and don't make any money off them. This includes sims 4 studio, the TSR creator, etc. There's only a handful of programs that do it, all of which are provided to the community for free with no profit for the creators, and updated accordingly. Then we get into the issue of the program needed to turn the mesh into a package file. Let's assume they're making the textures themselves. Includes 25 custom pose spots (poses used are from my Scenester and Kates pose packs), 5 normal standing spots, and plenty of furniture nodes. It is lit with soft shadowed lighting to give your avatar realistic shading. Because the person who created Blender needs to be paid for their hard work, since they're maintaining the program and giving it out for free.īut what about textures for that model? Where are they getting the textures from? If they aren't making the textures themselves.are they paying people for them? Or are they grabbing them off google without proper attribution? That's also called into question. 25 Pose Screenie Room 2 (shadowed) Large open green screenshot room with no walls, floor, or ceiling. Assuming the person has not stolen the model and created it from scratch, there's no issue there. ![]() Well and good.īut then we get to the issue of the model. First, it requires the sims 4 game and all of the expansion packs that are needed for that particular cc (ex: if the cc was a dog related item it'd need the dogs pack) so EA has already gotten their cut. There are some people who are lucky and blessed to be able to do art for a living and make enough to survive on, but there are many who fail to do so successfully or have to resort to taking on another job to suppliment their income.īut the main question I have for you is.if we want to go down this rabbit trail of "everyone who puts in hard work should be paid", then we get to a really slippery slope.īecause the truth is, the process of making sims 4 CC doesn't just involve one person. But the truth is, this is more of a rarity than a common occurance. So I have a unique perspective on this being that I'm an art teacher, so let's talk about this:įirst, we must address the fact that in a perfect world, all artists would be paid for their work.
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