![]() That doesn’t address the real issue, which is difficulty spikes. Wargroove does allow you to adjust how much damage you receive, how much gold you earn per turn, and how quickly your commander’s special ability charges. With no way to save mid-battle and some missions taking upwards of an hour, one false move could lead to a very frustrating defeat. It feels like it goes a bit too far at times, surprising you with powerful units when you’re on the cusp of a win or planting units in the fog of war that can spring out and devastate you in a single turn. The scenarios the game sets up often push you to the very edge of defeat before you can pull off a victory. ![]() Aside from the main campaign, there are also plenty of side missions that let you control different commanders in a variety of missions. Some missions task you with making your way around a map with limited troops or surviving wave after wave of enemies spawning in, while others just plunk you down in front of an overwhelming enemy force and send you after them. Through its main campaign, a fantasy story too bare-bones and generic to even recall, the game gets tough quickly and introduces plenty of variation to keep you from getting comfortable. It starts out easy enough, with a few introductory missions that lay out concepts that will be familiar to even casual strategy fans, but all bets are off after you learn the basics. Wargroove is a difficult, sometimes brutal, game. ![]() ![]() It makes for a bright, chaotic battlefield, especially when there are more than two factions in a battle, but their designs are clear enough for the most part to be able to identify each unit’s role at a glance.ĭon’t let those cute graphics fool you, though. Each of the game’s four factions uses the same basic unit types, but with their own spin, replacing war hounds with skeletal dogs, for instance. Wargroove also stands out among strategy games for its cutesy art style, which swaps Advance Wars’ colorful tanks and planes for a variety of medieval fantasy staples from knights and pikemen to dragons and golems. The star of the show is clearly Caesar, an adorable dog in a plumed helmet who barks orders to his crossbow-wielding bodyguards. The design of the commanders is great, even if their abilities can be a bit underwhelming. Each army’s commander is an actual unit in the battle with boosted stats and the ability to use Grooves, abilities that gain charge over time and let you pull off feats like healing comrades, absorbing enemies’ health for yourself, or calling in reinforcements at your position. The most distinguishing feature of its combat is how it uses commanders. Units have some amount of rock-paper-scissors interplay between them, as each one does different amounts of damage to different enemy types. Wargroove’s gameplay will be familiar for strategy fans, as it asks players to build and move units across a map, usually to destroy the enemy’s stronghold or their commander. Advance Wars is fondly remembered for a good reason, and Wargroove is clearly more homage than imitation, adding enough of its own spin on top of a solid foundation. That’s not necessarily a bad thing, though. Anyone who remembers Advance Wars will likely be thrown headfirst down memory lane with their first look at the new strategy title, and the resemblances are more than just skin deep. Developer Chucklefish seemed to go the “if it ain’t broke, don’t fix it” route with Wargroove.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |